By Martin Bakal
I spent this week at the Agile Games 2014 conference. It is one I highly recommend to allow people think outside the box in enhancing development activities and processes. Examples included using a card game to practice cross team communication, tricks for making development cycle retrospectives shorter, more fun and effective through team activities and even my favorite team Lego building to work on problem solving. These skills are even more important in the device manufacturer world since hardware and software teams need to work together effectively.
For example, what if you could have an option to monetize the sprints of your agile development cycles? Most management teams don’t understand agile development and all they hear is we are ready to ship a new feature. The question is how and can they monetize the benefits of that feature? One tool that many groups don’t think of using is licensing to monetize a new feature. Will the user be willing to pay for that feature separately? This way the team knows the acceptance rate of something they built.
This whitepaper illustrates the concept of “Pay as you Grow” which is helpful if you use this mindset.